Uriel Geist
   

Tue, 01 Dec 2009

Experimenting with SSS
I decided to take a shot at using subsurface scattering in Blender。I'm fairly pleased with the results. 
BlenderでSSSをつかってみます。成果がよろしい。
02 May 2009

New Format
Just decided to change the format a little. Here's a test render I did with Blender using the WIP DSM bramch in combination with Blender projection painting. As you can see the texture still needs a lot of work (especially the ears ^_^ ) 25 Jan 2009

Mudbox
Recently got a copy of mudbox. The program has a few glitches but I was suprised to see what you could do in just a few minutes.
Just ten minutes


   
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